WOOOBA · SPORT
01 / 21
World One On One Ballers Association
US Growth Forecast · The First Three Years
🏀Basketball · 75%
Soccer · 25%

From one game
to a nation.

200 communities to 24,834 · $29.2M ARR by Year 3

A community is twenty players at 100% margin. Starting from 200 live communities, compounding at 15% a month, the same proven unit becomes a nine-figure business — on the path to $132M by Year 5.

24,834
communities · Year 3
$29.2M
Year-3 ARR · run-rate
$132M
Year-5 target ARR
WOOOBA
02 / 21
⚽ The Shared Unit Economics

One community,
eighty dollars.

The core game-fee engine. Identical in both sports — only the community count differs.

$80
per month
20players
×
8games / mo
×
$0.50player / game
=
$80game fees / mo
=
$960per community / yr

Paid from pre-funded Wallets — no processor touches it, so this $80 is 100% margin. Wallet fees add more on top.

WOOOBA
03 / 21
🏀 The Same Engine, Bigger Court

One community,
eighty dollars.

Basketball runs the exact same unit economics — and it's 75% of the business.

🏀
$80
per month
20players
×
8games / mo
×
$0.50player / game
=
$80game fees / mo
=
$960per community / yr

Same Wallet, same 100% margin. At 75% of every cohort, basketball alone reaches $21.9M ARR by Year 3.

WOOOBA
04 / 21
The WOOOBA Wallet — Revenue Model

Three streams, one wallet.

Money lives inside the Wallet, so the core game fee is pure margin. Two small fee streams cover — and slightly beat — payment processing.

👤
Player
Tops up Wallet 3× / month
WOOOBA +$0.50/game
🎮
Plays Games
$10 to join · 8 games / mo
🧑‍💼
Organizer
Collects the $9.50 pot per player
WOOOBA +$0.25
🏦
Cash Out
To bank · 1× / month
Stream 1 · Core

Game Fees

$0.50 per player per game, drawn from the pre-funded Wallet. No processing cost.
Per community / mo$80.00
% of revenue93%
100% margin
Stream 2 · Top-ups

Top-up Fees

$0.50 flat ≤$20, else 1% + $0.50. Nets +$0.30 after Revolut. 3 top-ups × 20 players.
Per community / mo$18.00
% of revenue18%
net of processing
Stream 3 · Cash-out

Cash-out Fees

$0.25 flat per organizer withdrawal, once a month. Nets +$0.05 after the $0.20 payout fee.
Per community / mo$0.05
% of revenue<1%
net of processing

Total: $98.05 / community / month. The Wallet's real job is making Stream 1 — 93% of revenue — genuinely free of fees.

WOOOBA
05 / 21
The Product · Live Today

Seek. Challenge. Play.

A real, shipping app — not a concept. Five taps take an organizer from an empty court to a paid game with teams picked. The same rails run soccer and basketball.

1
Find a pitch on the map
Find a court or pitch
Thousands mapped · tap to pick
2
Create a recurring game
Create a recurring game
Repeat weekly · 8 games / month
3
Invite ballers
Invite ballers to play
Public or your saved ballers
4
Auto-split into teams
Split into teams
Balanced sides in a tap
5
Players pay in and share
Pay in & share
$0.50 fee · one-tap invite loop
Basketball One product, both sports Soccer
WOOOBA
06 / 21
Product–Market Fit · Already Live

Not a demo — real games,
real paying players.

Everything on the previous slide is live in production today. An established UK basketball club runs its recurring paid games entirely on WOOOBA — the exact community our unit economics are built on.

Reading Rockets men's game live on WOOOBA
Dads & Lads · Weekly£7.50 / player · 18 spots
Reading Rockets women's game live on WOOOBA
Back to Basketball · Weekly£7.50 / player · 30 spots
● Live on WOOOBA today
🏀 Reading Rockets Basketball Club
An established UK club (founded 1997) runs recurring weekly men's and women's games entirely on WOOOBA — players join and pay £7.50 in-app, money flows through the WOOOBA Wallet.
✓ The model, validated in the wild
Reading Rockets is the real community our economics derive from: ~20 players, recurring weekly games, a per-game fee via the Wallet, organizer cash-outs through the Revolut Business API.
✓ The full loop, working end-to-end
Create game → players join & pay → Wallet collects → organizer cashes out. Every part of the revenue engine is already operating in production — not projected.
WOOOBA
07 / 21
Voices From The Court

Don't take our word —
take theirs.

The people who run their games on WOOOBA, in their own words. An established club that's live today, plus organizers who found us and stayed.

Shared with permission · videos stream on click

WOOOBA
08 / 21
Backed At The Highest Level

The man who ran the
Premier League backs WOOOBA.

Richard Scudamore with the Premier League trophy
Richard Scudamore
Ran the Premier League for two decades · CEO / Executive Chairman
● WOOOBA Board Advisor & angel investor
"WOOOBA solves an important mass sports participation problem, the revenue model is geared to scale quickly, and Dan and his Team are the right, relentless, multi-talented team to grow it globally."
He also said: "Having worked with Daniel Lane, the founder, for over five years, it's clear to me that WOOOBA — an everyday player's platform — will be a top choice for people who want to meet up and play their chosen sport."
Independently reported by NPR / Ideastream Public Media (2024)
WOOOBA
09 / 21
In The Press

National public radio
told our story.

NPRIdeastream Public Media · The Ohio Newsroom
"With help from overseas, Oberlin-based app WOOOBA aims to change sport"
Feature article + 4:30 radio segment · March 2024
1
NPR independently reported that Richard Scudamore, former Premier League chairman, became WOOOBA's angel investor — outside validation of the team behind the platform.
2
The piece frames the exact gap WOOOBA targets: of roughly 26 million casual basketball players in the US, only a few hundred ever reach the NBA — the vast grassroots middle has been underserved.
3
It positions WOOOBA as a company built with Premier-League-calibre guidance, aiming to make organizing and paying for everyday games effortless.
WOOOBA
10 / 21
⚽ Soccer · USA — The 25% Share

6,208 soccer
communities by Yr 3.

Month
0
0
soccer communities
$0
total MRR · all streams
0
active players
Drag through the 3-year forecast · each dot ≈ 25 communities →
WOOOBA
11 / 21
⚽ Soccer · USA — 3-Year Forecast

Soccer, scored.

15% monthly compound growth from a 50-community base. ARR = year-end run-rate, all three streams.

Year 1 M12
$315K
ARR · run-rate
Communities268
Players5,350
MRR (exit)$26,228
Year 2 M24
$1.68M
ARR · run-rate
Communities1,431
Players28,626
MRR (exit)$140,339
Year 3 M36
$7.30M
ARR · run-rate
Communities6,208 soccer
Players124,168
MRR (exit)$608,734
WOOOBA
12 / 21
🏀 Basketball · USA — The 75% Share

18,625 basketball
communities by Yr 3.

Month
0
0
basketball communities
$0
total MRR · all streams
0
active players
Drag through the 3-year forecast · each dot ≈ 25 communities →
WOOOBA
13 / 21
🏀 Basketball · USA — 3-Year Forecast

Basketball, scored.

Same 15% monthly compound growth from a 150-community base — 3× soccer's scale, since basketball is 75% of every cohort.

Year 1 M12
$944K
ARR · run-rate
Communities802
Players16,050
MRR (exit)$78,685
Year 2 M24
$5.05M
ARR · run-rate
Communities4,294
Players85,876
MRR (exit)$421,007
Year 3 M36
$21.9M
ARR · run-rate
Communities18,625 basketball
Players372,506
MRR (exit)$1,826,211
WOOOBA
14 / 21
Combined US — 3-Year MRR Trajectory

The scoreboard.

Basketball MRR Soccer MRR Combined MRR Year boundary
WOOOBA
15 / 21
The Combined 3-Year Business

Both books, one total.

Year-3 Combined ExitMonth 36 · run-rate · all streams
24,834
communities
496,676
players
$2.43M
MRR
$29.2M
ARR

🏀 Basketball · USA

Year 1$944,222 / 802 comm
Year 2$5,052,085 / 4,294 comm
Year 3$21,914,528 / 18,625 comm

⚽ Soccer · USA

Year 1$314,740 / 268 comm
Year 2$1,684,068 / 1,431 comm
Year 3$7,304,803 / 6,208 comm

Σ Combined US ARR · run-rate

Year 1$1,259,080 / 1,070 communities · $104,918 MRR
Year 2$6,736,035 / 5,725 communities · $561,340 MRR
Year 3$29,219,449 / 24,834 communities · $2,434,953 MRR
WOOOBA
16 / 21
The Unit of Expansion

200 communities
make a region.

One region is the proven, repeatable building block — and 200 communities is exactly the Nov 2026 launch goal. Every region is the same internal mix: 150 basketball + 50 soccer communities. By Year 3, the forecast delivers ~124 regions.

200communities
×
$98/ comm / mo
=
$235KARR / region
4,000players / region
·
$19.6KMRR / region
150 Basketball 50 Soccer
WOOOBA
17 / 21
Community → Region → State → Nation

How the US stacks up.

1
Community
20 players · $98/mo
200
= 1 Region
$235K ARR · Nov 2026 goal
~124
Regions = Year 3
$29.2M ARR · proven
~561
Regions = Year 5
Full US · $132M
Each region = 150 basketball + 50 soccer

The Year-5 target of ~561 regions across the country is where compounding lands — starting from a single region at launch. Every region is the same internal mix — 75% basketball, 25% soccer — so the 75/25 ratio holds everywhere, not just nationally.

WOOOBA
18 / 21
3-Year Proven → 5-Year Target

The $132M opportunity.

Years 1–3 · Bottom-up forecast. 200 communities compounding at 15%/month to 24,834 — a $29.2M ARR run-rate on zero paid CAC. This is the modeled, defensible base.
Years 4–5 · Same curve, tapering. Growth eases from 15% toward 2%/month, reaching 112,181 communities / $132M. The full US as 224 replicated regions.

🏀 Basketball · 75% of every region

$99.0M
Year-5 ARR target
Per region150 comm
Communities84,136
Players1,682,715

⚽ Soccer · 25% of every region

$33.0M
Year-5 ARR target
Per region50 comm
Communities28,045
Players560,905
WOOOBA
19 / 21
Distribution & Model Summary

No paid acquisition.

$0
Paid CAC
Communities arrive through partnerships with large sports organizations — not ad spend. The region model means each partnership can unlock hundreds of communities at once.
Built-in demand
Partners already have the players, leagues, and schedules. WOOOBA supplies the Wallet rails underneath.
Compounding, repeatable scale
Every region is the same $235K unit. Growth is a question of how fast regions compound, not whether the economics work.
Margin stays intact
No acquisition spend below the line — the $98/community economics flow close to the bottom line.
Per community
$98.05
/ month · all 3 streams
Per region
$235K
ARR · 200 communities
3-yr exit
$29.2M
24,834 comm · ~124 regions
5-yr target
$132M
~561 regions · full US
▲ What's proven vs. targeted

Years 1–3 ($29.2M, 24,834 communities) are a bottom-up forecast on validated unit economics — 100% margin game fees via the Wallet, 15% monthly compound growth from a live 200-community base, zero paid CAC. The 5-year $132M continues the same curve as growth tapers from 15% toward 2%/month. Figures are revenue/gross profit; operating costs (staff, infrastructure) sit below this line and are modeled separately. The core assumption to validate against live data: sustaining ~15% monthly growth through the early years.

WOOOBA — World One On One Ballers Association.

WOOOBA
20 / 21
Partnership Pipeline · An Illustration

A repeatable channel,
already converting.

How the $0-CAC model compounds — national bodies, leagues, brands, grassroots operators, and the vast informal layer. All capture figures are illustrative addressable opportunity, not in the forecast. One community is already committed.

1Quantified pipeline · bodies with a countable player base
US Youth Soccer logo
US Youth SoccerUSYS

⚽ US Youth Soccer

Players3,000,000
8% capture240,000
Communities12,000
ARR$14.1M
US Adult Soccer logo
US Adult SoccerUSASA

⚽ US Adult Soccer

Players250,000
8% capture20,000
Communities1,000
ARR$1.2M
US Club Soccer logo
US Club SoccerUSCS

⚽ US Club Soccer

Players500,000
8% capture40,000
Communities2,000
ARR$2.4M
AAU logo
AAUBasketball

🏀 AAU Basketball

Players *500,000
8% capture40,000
Communities2,000
ARR$2.4M
* est. · BB slice of ~800K AAU
Soccer Mates logo
Soccer MatesBrooklyn NYC

⚽ Soccer Mates

Members~8,000
Games / wk5–7
Players / game18
Recurring vol.3–4 comm
Agreed · migrating 2026 · not yet live
Quantified addressable pipeline4 governing bodies · 8% capture · soccer + basketball · plus 1 community committed
17,000
communities
340,000
players
$20.0M
addressable ARR
2Also in conversation · leagues, brands & grassroots operators
NBA logo
NBA
Pro league · Jr. NBA youth pipeline
YMCA logo
YMCA
Nationwide community sports leagues
Capelli Sport logo
Capelli Sport
Apparel brand · global club network
Hoops Klub logo
Hoops Klub
Grassroots basketball · NYC
T3 logo
T3
Basketball training & leagues
③ The informal layer we're built to formalize Market context · not capture math
4.3M
Meetup sports members
across 2,600+ groups worldwide
50M+
US casual team-sport players
above 50M for the first time · SFIA
~32M
US casual soccer + basketball
the non-league layer WOOOBA targets
Live
Soccer Mates · first migration
~8,000-member group, committed 2026
Where it happens today: MeetupWhatsAppFacebook GroupsGroupMeDiscordgroup texts
▲ Opportunity, not forecast

Every organization here illustrates the partnership-led, zero-CAC distribution the model relies on — and none is baked into the deck's forecast (24,834 communities / $29.2M ARR by Year 3), which is built bottom-up and independent of any partner. Tier 1 quantifies bodies with a countable player base at an illustrative 8% capture (AAU is a basketball-only estimate). Tier 2 organizations are in conversation, shown without capture estimates. Tier 3 figures are market context, not a pipeline — the informal layer has no clean player count, so it is deliberately not multiplied into ARR. Soccer Mates — an ~8,000-member Brooklyn community — has agreed to migrate to WOOOBA in 2026 (not yet live): the first real proof this layer converts. Capture rates are illustrative assumptions for conversations in progress, not signed commitments.

WOOOBA
21 / 21
The Home For Everyday Players
Live communities, a proven model, and the people who built world-class sport in our corner. The foundation is laid.

Would you like to join
the growth of WOOOBA Sport?